Some iPhone development…

Posted on: by: skumancer

Work, despite being fun and challenging, is no doubt taking a lot of my time. In the few free moments I have, I’ve tried to work on both my iPhone applications and games. I also helped my dad with his hotel’s webpage, and I think its looking awesome.

Anyways, as part of my ongoing self-training for iPhone development, I’m halfway through “Beginning iPhone Development - Exploring the iPhone SDK”, a book by Dave Mark and Jeff LaMarche. It’s been fun up to now and, even though I knew a lot of the initial stuff, advanced view handling with controllers was something I had lots of trouble with.

I leave you with a screen from my latest application:

A simple game using UIPickerView

A simple game using UIPickerView

iPhone Development

Posted on: by: skumancer

Over the last few weeks, I’ve been delving deeply into the iPhone SDK and Mac OS X development. Although Mac OS has been my platform of choice and everyday usage for a long time, I hadn’t had the time to develop for it. I worked on Objective-C a little bit a few years ago, but I didn’t really commit to it.

I’m now done with the first version of my 2D engine for the iPhone. I’ll start coding and design for my game project in this week, now that I have a solid, stable framework to work on.

Here are some development screenshots:

Something cool with OpenGL ES

Posted on: by: skumancer

I found an excelent example that will help me get started with OpenGL ES.

 

I also compiled and ran the default sample OpenGL ES app, but made a few changes: